New Wiki Info
Please review URGENT new wiki info at https://github.com/MinicraftPlus/wiki-info/discussions/1
The target of Minicraft+
According to the last section of the last blog, I have mentioned that I will discuss what is our target later. I am going to discuss this topic now.) They (the original elements from Minicraft) are most likely to be kept unless they are going to be changed captured from Minecraft. (This is only my personal opinion about Minicraft to Minecraft - Notch. Notch's spirit XD)
Many things have been mentioned previously already from the last post; you could refer the links from it. We are still moving forward to the future. I am still looking forward from Minicraft+, as a member of it.
This blog is based on the previously discussed topic. See the #develop Discord channel.
The future of Minicraft+
As we will have many new features and function in the newly planned versions in Minicraft+, we will introduce them later. As the beginning, we will have the 2.2.0 update. After that, we will also have 2.3.0 update and many other updates. What about the update themes?
Well, in 2.2.0: The story update, you can see that we will have many storyline-related features within the 2.2.0 update. Recipes, the second boss, quests and many interesting things! The original storyline of Minicraft is abouit an adventure of the player, with finally goal of killing Air Wizard. Also, you would need to kill other mobs. Which matches the theme of the 22nd Ludum Dare competition, "Alone". We plan to expand the storyline so as to give more gameplay experience. Qu…
Required Changes
Required Changes for the wiki for 2022:
- Delete Duplicate Images.
- Add Furniture Infobox.
- Redo Tool Infobox.
- Remove Block Infobox (Completed 1/2/2022)
- Change all Block Infoboxes to Tile Infoboxes.
- Make all tile images to be 160 by 160 pixels.
- Make all item image to be 80 by 80 pixels.
- Rename all Tile Articles to " without the " icon" or "-icon".
- More will be added overtime.
Minicraft wiki
I think it would be time to improve the Minicraft wiki...
Things I will do (updated at any time):
+ Add more striking images
+ Add missing icons to some pages
+ Add missing icons to some mobs on the mobs page
+ Make translations into Spanish (It is the easiest language I know)
Minicraft JS Port 9: Finished!!
I'm done! (!!!)
http://www.ostracodfiles.com/jsminicraft2/game.html
I am very happy with my work. Time to publicize.
Minicraft JS Port Development 8
Finished overhauling the graphics engine! The game works with a lot less processing power now.
http://web.mac.com/teisenmann/iWeb/jsminicraft2/game.html
As a result of this change, the game now works well on Firefox and iOS.
Also, I added stamina + trampling. Here is a nice picture.
Minicraft JS Port Development 7
I've added lots of things since my last post:
http://web.mac.com/teisenmann/iWeb/jsminicraft/game.html
...Unfortunately, I tested the game on the iPad, and found that Mobile Safari is very slow at rendering image masks. This is bad, because I use image masking to display ALL sprites. I think I will fork development here and try a new strategy. Perhaps I will make a sprite sheet for EVERY color combination (and mirror!) needed for every sprite. Wish me good luck!
PS: As a bonus, this will make game will work in FF and perhaps even IE!
Minicraft JS Port Development 6
I ported terrain generation and some of the entity engine. You can now control the player!
http://web.mac.com/teisenmann/iWeb/jsminicraft/game.html
It appears that the game only works in Chrome and Safari. That is good enough for me. :| Maybe I'll look into FireFox later.
First Blog Post: Today's Edits
So, today I did a lot of work on the wiki.
- Standardized the Block pages.
- Created navigation templates for the Blocks and Tools.
- Created infoboxes for Blocks, Tools, and Mobs.
- Added all the images for the tools that did not have images
- Created all the pages for each tool and block.
Minicraft JS Port Development 5
I made significant progress on the JS port of minicraft. There is now a class for every tile entity to determine how tiles are drawn! This includes connecting water, rounding rocks, tree clustering, and more. In addition, I made an engine for moving the tiles on and off screen. As before, my work is available here:
http://web.mac.com/teisenmann/iWeb/jsminicraft/game.html
I would like to know if this program doesn't work well in certain browsers. IE will probably fail completely, but any webkit enabled browser should succeed.
Here are some nice pictures.
Minicraft JS Port Development 4
I finished all the menu screens. You can try them out here:
http://web.mac.com/teisenmann/iWeb/jsminicraft/game.html
Next I will try to program floor tiles!
Minicraft JS Port Development 3
I recreated the title screen. The title and text use the sprite sheets I showed on my last post. It was very useful to look at Notch's original source code; this let me get exact color values and space everything as necessary. Next I have to add keyboard controls and the other info screens.
Minicraft JS Port Development 2
I finished drawing every layer of the original sprite sheet. I did this by hand to get a sense of the work Notch had to do. The layer scheme is very similar to that of NES or gameboy games, in which there are 4 colored layers.
Minicraft JS Port Development 1
Today I beat Minicraft, and decided I wanted to port the game to JavaScript! (Note: Java and JavaScript are NOT the same thing!) This would allow the game to run on mobile devices lacking Java. I downloaded the source of Minicraft and started thinking about what I needed to do.
I was easily able to trigger the in-game sounds by using the nice HTML5 audio tag.
Sprites would be a bit more tricky, because I would need to express any color for any image. For example, slimes can be found with 4 different color schemes. To do this, I made an alpha PNG mask for each sprite layer on the sprite sheet. I created several colored square DIV elements (red, green, and blue as a test), then used the PNG as a webkit mask for each. Using the -webkit-mask-pos…
Do you enjoy getting medals?
I do, So tell me,21:01, December 20, 2011 (UTC)21:01, December 20, 2011 (UTC)21:01, December 20, 2011 (UTC)~
Roflmeocatz7021:01, December 20, 2011 (UTC)21:01, December 20, 2011 (UTC)21:01, December 20, 2011 (UTC)~
(youtube! Www.youtube.com/roflmeocatz70 )
A confession...
I'm actually just making these posts for medals.
And they're useful... right... right??
heh.
Randalpik 21:01, December 20, 2011 (UTC)
Underground
More research needs to be done on the underground areas. We need to actually find gems before making articles on them. I recommend the respawn mod.
Randalpik 21:00, December 20, 2011 (UTC)
olo
lol need badges D:20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)20:50, December 20, 2011 (UTC)
I'm too busy. :o
I've created about 1/4 of the pages on this wiki and made more edits than you can shake your gem sword at. I'm also actually ranked #1 on this wiki. It's insane.
But I still think the wiki needs more work. Comment here saying which pages you want me to attack!
Randalpik 19:31, December 20, 2011 (UTC)
Compare/contrast: Min*I*craft v. Min*E*craft
Compare and contrast. Don't be obvious and say "They both have crafting" or "Minicraft is 2D." I'm interested to see your thoughts.